Stalker 2: Patch 1.0.1 with 650+ Fixes published, 1.0.2 immediately afterwards
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Stalker 2: Patch 1.0.1 with 650+ Fixes published, 1.0.2 immediately afterwards

Stalker 2: Patch 1.0.1 with 650+ Fixes published, 1.0.2 immediately afterwards

Image: GSC Game World

Patch 1.0.1 for Stalker 2: Heart of Chornobyl is readily available and complete with 650 Fixes for the first game. GSC Game World has a patch to play Open-World. Er behebt die ersten wichtigsten Fehler, die Arbeiten am Spiel gehen aber weiter.

Patch for Windows and Xbox

Patch steht ab sofort zeitgleich sowohl for the Windows PC that is Microsoft Xbox for use. On Steam there is Patch for Windows of 14 Gigabytes. Über den Microsoft Store wird das Update denzeit wohl noch nicht ausgeliefert – es wird kein Update gefunden. Stalker 2: Heart of Chornobyl is known for Microsoft Game Pass Ultimate and PC Game Pass.

Das extreme extensive Changelog schließen die Entwickler in the einzelsen bereichn immer wieder mit den Worden wie exemplification „and about 50 more bugs“or”and more minor bugs“. Die Community wird aufgerufen, weitere Fehler zu Report.

A-Life is improved with further Patches

Trotz der Fülle an hobenen Fehlern arbeiten die Entwickler bereits daran, auch die Fehler im A-Life-System to heben, was aber erst mit weiteren Patches passieren wird. Wann dieser erscheinen soll, ist deritz noch offen, die Entwickler sprechen aber bereist von “future patches”, also der Mehrzahl.

Bei A-Life, which is in Stalker 2: Heart of Chornobyl in Version 2.0, in terms of integrity, is about a system, as Verhaltensweisen and the Interaction of NPCs and Gegnern im Spiel koordiniert and steuert. Die NPCs sollen dabei in particular auch dann ständig agieren, wenn sie nicht im Bild des Spieler zu sehen sind, was eine densere, realistische Atmosphere soll schaffen.

Changelog for Patch 1.0.1 for Stalker 2: Heart of Chornobyl
  • AI fixes:
    • Fixed groups of NPCs getting stuck and dying near Shelter during active release.
    • Fixed issue where Burer could drop all quest weapons from the player’s hands.
    • Added missing sound effects for Burer’s “Telekinesis” ability.
    • Fixed issues with NPCs sometimes getting stuck and not reaching the mission location. This may have caused the inability to interact with NPCs or progress to the next quest stage due to inactive behavior of the quest NPC.
    • Fixed issues with performance drops/potential out-of-memory crashes in hubs and places full of NPCs during long game sessions.
    • Fixed issue where NPCs would move to A-pose or start flying after death.
    • Fixed issue where NPCs could not track if a target in cover was covered by gunfire, causing them to fire in cover.
    • And others, more than 20 different problems with AI.
  • Optimization fixes:
    • Fixed issue with invisible NPCs/mutants appearing in FOV while player scoping.
    • Fixed visual effects not rendering at certain camera angles.
    • Additionally, we fixed about 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
  • Sound and audio fixes:
    • Fixed issue where battle music was still playing while the battle was finished.
    • And 7 other minor audio and sound bugs.
  • Balance adjustments:
    • The cost of repairing weapons and armor is reduced.
    • Significantly increased cost of artifacts (more revenue from sales).
    • Money reward for most missions is increased from 2 to 3 times.
    • Rookie difficulty armor and weapon buffs.
    • Damage from mutants is moderately reduced with Rookie difficulty (more changes to mutant health imbalance in the Combat Balance section).
    • Player’s weapon damage is reduced by 23 percent on Rookie difficulty.
    • Armor durability is increased by 12.5 percent.
    • Added mufflers for PTM to specific storage on Lesser Zone.
    • Fixed selling prices for exoskeletons, they are now more expensive to sell.
    • Fixed selling price for upgraded weapons.
    • Rebalanced Hercules consumable: player speed debuff removed; increased power parameters (now more weight can be carried by the player after consuming)
    • A few more minor bug fixes.
  • Battle Balance:
    • Reduced the weight of some quest items (including the weight of scanners)
    • Slightly rebalanced Bloodsucker’s damage.
    • Decreased Bloodsucker’s impact protection rating (more damage from weapons).
    • Reduced Boodsucker’s HP regeneration outside of battle.
    • Controller’s HP is moderately reduced.
    • Burer HP is moderately reduced.
    • Mad HP is moderately reduced.
    • Flesh HP is moderately reduced.
    • Boar damage from headshots changed to 100% body damage.
    • Injuries to wild boar from shots in the arms and legs are increasing.
    • Damage to the flesh from shots to arms and legs increases.
    • Significantly increased melee range to weapons.
    • Slightly increased knife combat distance.
  • Gamepad input:
    • Increased gamepad dead zones
  • Characters:
    • Fixed eyes and teeth on NPC models.
    • Some minor fixes to NPC models and animations.
  • Interludes
    • Added missing movies to TV screens in the final cutscene.
    • Fixed problem with the deer animation in the opening sequence.
    • And 20 other various bugs in the cutscenes.
  • Game settings and menus
    • Adjusted unreadable text at the bottom of the Shader Compilation screen.
    • Fixed issue where “Nvidia Reflex Low Latency” option was not saved on subsequent game launches.
    • And another 10 minor problems.
  • Interactable objects
    • Fixed physics issues with destructible and moving objects, including those floating in the air.
    • Fixed interaction prompt with glass doors in SIRCAA courtyard causing a walkthrough blocker.
    • Fixed missing interior doors in X-11 laboratory elevator.
    • And more minor bugs.
  • Main missions and side missions
    • Fixed many mission blockers and bugs encountered under specific conditions. Key fixes include:
    • Fixed missing interaction with dead blind dogs in the Nightingale’s Hunt quest.
    • Fixed incompletable objectives in the quest Seek and You Shall Find.
    • Fixed several issues in the There and Back Again quest, including one where the artifact could not be found.
    • Fixed dialogue loop with Zotov during the quest A Needle in a Haystack.
    • Fixed progression blockers in the Answers Come at a Price quest, including issues with bandits after an emission and missing the Heavy Key item.
    • Fixed quest markers for NPC locations in the Hot on the Trail quest.
    • Fixed door-related issues in the In Search of a Guide quest and The Side Hustle quest.
    • Fixed issue where the cutscene would not start during the Just Like the Good Old Days quest.
    • Fixed issue when Lodochka is missing in Quite’s Camp during the Just Like the Good Old Days quest.
    • Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the transmitter.
    • Fixed persistent electricity in water when it should be off during the To the Last Drop of Blood quest.
    • Fixed several issues in the On the Edge quest, including idle NPCs, stuck doors, and the Monolith attack progression.
    • Fixed progression blockers in the A Minor Incident quest, including issues with Bayun’s collar and locked doors.
    • Fixed performance drops and confusing objectives in the In Search of Past Glory quest.
    • Fixed issues in the Visions of Truth quest, including stuck NPCs, blocked progression after dialogs, and unresponsive troop behavior.
    • Resolved stuck cutscenes and blocked progress in the quests Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining.
    • Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage quests.
    • Fixed Monolith attacks and checkpoint gates in the Legends of the Zone quest.
    • Tweaked behavior during missions like Down Below, Budmo! and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialogue options.
    • And about 120 other quests within the main line, side quests and encounters.
  • Open World Experience
    • Fixed stretched or missing limbs on humanoid corpses.
    • Fixed missing fast travel routes, including to the Toadstool Concrete Factory.
    • Fixed issues with speakers, fast travel, and NPC interactions in various locations, such as the Scientists’ Bunker and Chemical Plant.
    • Adjusted enemy NPC behavior during the Arena missions, including bandit tactics and increased ammo for the Tyrant fight.
    • Corrected quest progression in Black Sheep and The Key to Freedom quests.
    • And about 50 other issues were fixed.
  • Player guidance, equipment and weapons
    • Fixed a bug that allows items to be sold to the merchant for more money than they actually cost.
    • Fixed input blocking issues with the PDA, inventories, and attachments when interacting with artifacts.
    • Fixed flashlight behavior after saving/charging.
    • Fixed issues with grenade type selection, compass marker overlaps, and missing mission markers.
    • Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade rollbacks.
    • Improved HUD behavior and extended the duration of “Point of No Return” hints during the Down Below mission.
    • Fixed a bug where the player could sell quest items using a gamepad.
    • And about 50 minor “deviations”.
  • Voiceover and facial animations
    • Fixed missing facial animations for Sava in the Hot on the Trail quest and Mugwort in The Eternal Shining quest.
    • Fixed missing voice lines during the Let No One Leave Unsatisfied quest.
    • Corrected radio call effects so that NPC voices correctly reflect distance during communication.
    • And a couple more things are fixed.
  • World
    • Fixed flickering textures in various locations including Sphere, Military Base and Chemical Plant.
    • Fixed movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
    • Fixed artifact spawn points in some areas.
    • Fixed NPC behavior during encounters.
    • Adjusted voice volume during stormy weather for improved sound balance.

ComputerBase thanked all Lesern, die Veröffentlichkeit des Patches memmeldet harben.

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